BOOSTING: BEGINNERS GUIDE
One of the questions that I find myself answering again and again is what is the most efficient way to boost a cards level. Boosting cards in MARVEL War of Heroes is an easy strait forward process, right? Wrong. Even though boosting cards is one of the most basic aspects of the game, it is often done improperly. I have put together this guide to educate rookie players (and some veteran players) on the most efficient way to boost their cards:
FARMING
Farming is a term used in many mmo games for the repetitive action of collecting multiple items. In WoH players often farm Missions 2-3 and 2-4 for booster cards. These two missions are used for farming because of the following reasons:
- Each attack uses up only one energy attribute.
- Both missions reward players with common cards of each alignment.
- Both missions reward players with uncommon cards with special abilities.
- Both missions reward players with resources (Storm's Cape) which can be used for Alliance donations in the place of actual silver.
BOOSTING BASE CARDS
I see a lot of players boosting their cards without having a well thought out "game plan" of how they intend to maximize their cards level, mastery level, and special ability level. All three of these should be put into consideration while farming for booster cards. Here is an example of the "game plan" I use when farming for booster cards:
In this example I have two clean Bruiser SR base Colossus cards that I need to properly fuse into one pmm SSR+ card. Before I start farming for boosters I want to take a few minutes to come up with my "game plan" on how I will achieve pmm status. The first things that I note are the following:
- Each base card is a bruiser alignment.
- Both cards need to be boosted to maximum level and mastery points before I fuse.
- SR base Colossus has a special ability that when fused I will want to level up.
The first thing I will do is create a "mastery" offense deck containing both SR base Colossus cards. I will set the priority of this deck to the highest possible. I will use this deck to attack low defense opponents before, during, and after I farm for booster cards. Also, since I have set the "mastery deck" at the highest priority I will randomly achieve mastery points while farming for booster cards.
The most efficient way maximize a cards level is to boost cards of the same alignment. In this case the alignment is Bruiser so I will choose Mission 2-4 to farm for booster cards. Farming mission 2-4 will give me an assortment of common Speed, common Bruiser, and uncommon Tactic (special ability) cards. I will do the following with my farmed booster cards:
- I will save and fuse all of the uncommon Tactic cards into Rare+ cards. I will hold onto the Rare+ cards until later on.
- I will start boosting each SR base Colossus with the common Speed cards, 10 at a time, until I reach card level 10-15 or until I run out of the common Speed cards.
- I will then boost each SR base Colossus with the common Bruiser cards, 10 at a time, until I reach card level 25-30.
- After I reach card level 25-30 I will begin fusing the common Bruiser cards into uncommon+ cards. I will fuse the uncommon+ Bruiser cards, 10 at a time until the base SR Colossus is fully maxed out. If I have any extra Iso booster cards I will use them to finish off the last 10 levels of the card to save my silver.
BOOSTING FUSED CARDS
I follow the same basic procedure when boosting fused cards with one big exception. The exception is that I now have to consider raising my card's special ability level. I will continue using the same example as above:
At this time I will once again take a few minutes to come up with my "game plan" on how I plan to achieve m/m status. I will create a new "mastery" deck and include my fused SSR+ Colossus. I will use this deck to attack low defense opponents before, during, and after I farm for booster cards.
Now that I have a proper SSR+ Colossus, I will want to not only boost it to maximum level, but I will want to try and raise it's special ability level at the same time. Paying attention to raising the cards ability level while boosting will save me a lot of time and silver. The most efficient way to boost the cards level and special ability level would be to farm Mission 2-3 for booster cards. Farming Mission 2-3 will give me an assortment of common Speed, common Tactic, and uncommon Bruiser (special ability) cards. I will do the following with my farmed booster cards:
- I will save and fuse all of the uncommon Bruiser cards into Rare+ cards. Note that I still have a bunch of fused Rare+ Tactic cards that I saved from earlier.
- I will start boosting the SSR+ Colossus with the common Speed and Tactic cards, 10 at a time, until I reach card level 15-20 or until I run out of the common Speed and Tactic cards.
- I will then boost the SSR+ Colossus with the fused Rare+ Tactic cards, 10 at a time, that I had saved from farming Mission 2-4. Each time I boost using a Rare+ card with special abilities I have a chance of having the SSR+ Colossus's ability level raised. I recommend doing this now because it will save me a lot of time and silver.
- I will then boost the SSR+ Colossus with the fused Rare+ Bruiser cards, 10 at a time, that I had saved from farming Mission 2-3. Again, doing this now will increase the chance of raising the card's ability level. I will continue to boost with fused Rare+ Bruiser cards, 10 at a time, until the card has reached it's maximum level. I do not recommend using Iso booster cards this time because you want to maximize your chances of raising the card's ability level, even if it means spending some extra silver to boost 10 Rare+ at a time to finish off the card.
Using the method in the example above to boost your cards is the most efficient way to achieve proper m/m on any rarity card. This method also uses the least amount of total silver and should (depending on the card rarity) give you a few ability level raises as well. It should also be noted that you can substitute any of the Rare+ booster cards with any higher rarity card (fused or unfused) to increase the percent chance of raising your card's ability level. I have included a link to to Lopezandym's Ability Leveling % Table in the Marvel WoH links section of the blog. The table is handy tool to use to help you determine the percent chance you will have at raising your card's ability level.
Thanks to you for example.
ReplyDeleteIf I only would have known this before... I'm level 50 and basically I'm starting all over again, I got a lot of good cards spoiled by fusing without knowing the proper way.
ReplyDeleteI really appreciate your in depth about this matter. Thank you.