Showing posts with label Farming. Show all posts
Showing posts with label Farming. Show all posts

Friday, August 9, 2013

Silver: Farming, Earning, & Saving

Silver: Farming, Earning & Saving


Vibranium: 10,000 Silver
Lack of silver (or bad silver management) is a constant problem that I see players have in Marvel War of Heroes.  Most new players will come across a lack of silver at least once while leveling their first few decks.  However, I am confident that with a little knowledge and planning that players should never have need for silver.  This guide will cover all things "silver" and will include the uses of silver, ways to earn silver, and tips on how to maximize your silver earning & saving.

1. Use of Silver

In Marvel War of Heroes, silver is primarily used during the card leveling process.  This includes; leveling, fusing, and ability boosting.  Silver is almost never used as a form of in-game currency to purchase cards and items from other players.  The only time that I see silver being used in player to player transactions is when a player is all out of silver and doesn't have time (or knowledge) on how to earn the silver themselves.  That is all you really need to know about the uses of silver in this game.

2. How to Earn Silver

There are several different ways to earn silver.  Some are quick and simple.  While some are more time consuming and annoying.  I will break up this section into multiple methods to earn silver:
  • Missions:  Playing through missions is probably the easiest and most basic way to earn silver.  Every time you hit the opponent you will earn some silver.  You also have a chance of pulling some silver out of one of the chests that randomly drop while playing missions.  The amount of silver that you can potentially earn playing missions rises with the level of the mission.  However, playing through the higher level missions isn't necessarily a better way to earn silver.  I'll talk more about this in the "Maximizing Your Silver" section below.
  • Selling Cards:  This one is simple.  In the roster menu you are given the option to sell your cards for a set amount of silver.  Each card is worth a set amount of silver depending on it's rarity and attributes.  You can sell any card that you want this way, but I recommend only selling common and non-ability uncommon cards.  Any other card (except Vibranium) should not be sold for silver.  You are better off saving your ability uncommon,  rare, etc. for ability boosting your cards.
  • Participate in Events:  This is by far the best way to earn silver.  A lot of silver in fact.  Iso Shards are earned and exchanged in every event for rewards.  A good part of these available rewards are various amounts of silver.  I earn millions and millions of silver every event just by exchanging the Iso Shards.  I can not stress any more that this is the best way to earn massive amounts of silver!
  • Trading:  Trading cards and items for silver is not very popular, but some players do trade this way.  I usually see players adding some silver to a trade to sweeten a deal.  Sometimes I see desperate players buying silver with pp.  I don't recommend using your pp to buy silver, but if you really need some to ability boost a new Legendary card the normal exchange rate is 1 pp = 1 million silver.  Note:  This exchange rate is based off of today's market (08/09/2013) and can change at any time. 

3. Maximizing Silver Earnings and Savings

Now that you know all of the uses of silver and how to earn it.  I will share with you some strategy that I use to maximize my silver earnings and savings:
  • Boosting Cards:  Boosting new cards correctly is very important in terms of saving silver.  I have already posted a Card Leveling Guide and a Card Boosting Guide that detail how to properly level, fuse, and ability boost cards.  If you are not familiar with these techniques please learn them quickly as they are essential for playing this game correctly.   A quick summary of how this saves you silver is as follows:  It costs more silver to boost a card as it's level is increased.  Boosting cards with the right feeders at the right points will save you a lot of silver in the long run.
  • Rally Cards:  A quick way to earn silver is to exchange your rally points for rally cards and sell them.  Sell all of the common and non-ability uncommon cards (keep ability uncommon and higher cards for card ability boosting).  A lot of silver can be earned in a short amount of time using this method.  Experienced players usually have a present list full of unused rally points that were earned during events.  This method may not be very efficient for newer players though.
  • Mission 2 Farming Technique:  This is a technique that I used when I was a new player.  It is long and tedious, but effective.  What you want to do is play through Mission 2 (use Mission 2-3 & 2-4 if you also want to save up some ability feeders) until you have collected the maximum amount of cards.  Then sell the cards that you collected.  Repeat this process until you have enough silver for your boost or fusion.  Again, this is not a desired method of earning silver, but it is effective over time.  You earn silver for each enemy attack, through random present drops, and by selling the cards that you have earned.

Saturday, May 18, 2013

Boosting: Beginners Guide

BOOSTING: BEGINNERS GUIDE


One of the questions that I find myself answering again and again is what is the most efficient way to boost a cards level.  Boosting cards in MARVEL War of Heroes is an easy strait forward process, right?  Wrong.  Even though boosting cards is one of the most basic aspects of the game, it is often done improperly.  I have put together this guide to educate rookie players (and some veteran players) on the most efficient way to boost their cards:

FARMING

Farming is a term used in many mmo games for the repetitive action of collecting multiple items.  In WoH players often farm Missions 2-3 and 2-4 for booster cards.  These two missions are used for farming because of the following reasons:  
  • Each attack uses up only one energy attribute.
  • Both missions reward players with common cards of each alignment.
  • Both missions reward players with uncommon cards with special abilities.
  • Both missions reward players with resources (Storm's Cape) which can be used for Alliance donations in the place of actual silver.

BOOSTING BASE CARDS

I see a lot of players boosting their cards without having a well thought out "game plan" of how they intend to maximize their cards level, mastery level, and special ability level.  All three of these should be put into consideration while farming for booster cards.  Here is an example of the "game plan" I use when farming for booster cards:

In this example I have two clean Bruiser SR base Colossus cards that I need to properly fuse into one pmm SSR+ card.  Before I start farming for boosters I want to take a few minutes to come up with my "game plan" on how I will achieve pmm status.  The first things that I note are the following:

  • Each base card is a bruiser alignment.
  • Both cards need to be boosted to maximum level and mastery points before I fuse.
  • SR base Colossus has a special ability that when fused I will want to level up.
The first thing I will do is create a "mastery" offense deck containing both SR base Colossus cards.  I will set the priority of this deck to the highest possible.  I will use this deck to attack low defense opponents before, during, and after I farm for booster cards.  Also, since I have set the "mastery deck" at the highest priority I will randomly achieve mastery points while farming for booster cards.

The most efficient way maximize a cards level is to boost cards of the same alignment.  In this case the alignment is Bruiser so I will choose Mission 2-4 to farm for booster cards.  Farming mission 2-4 will give me an assortment of common Speed, common Bruiser, and uncommon Tactic (special ability) cards.  I will do the following with my farmed booster cards:
  • I will save and fuse all of the uncommon Tactic cards into Rare+ cards.  I will hold onto the Rare+ cards until later on.
  • I will start boosting each SR base Colossus with the common Speed cards, 10 at a time, until I reach card level 10-15 or until I run out of the common Speed cards.
  • I will then boost each SR base Colossus with the common Bruiser cards, 10 at a time, until I reach card level 25-30.
  • After I reach card level 25-30 I will begin fusing the common Bruiser cards into uncommon+ cards.  I will fuse the uncommon+ Bruiser cards, 10 at a time until the base SR Colossus is fully maxed out.  If I have any extra Iso booster cards I will use them to finish off the last 10 levels of the card to save my silver.
I will continue farming booster cards from mission 2-4 until I have boosted both SR base cards to the maximum level.  Once both base cards are at maximum level and are both at maximum mastery level, I will fuse them into one proper SSR+ Colossus.

BOOSTING FUSED CARDS

I follow the same basic procedure when boosting fused cards with one big exception.  The exception is that I now have to consider raising my card's special ability level.  I will continue using the same example as above: 

At this time I will once again take a few minutes to come up with my "game plan" on how I plan to achieve m/m status.  I will create a new "mastery" deck and include my fused SSR+ Colossus.  I will use this deck to attack low defense opponents before, during, and after I farm for booster cards.

Now that I have a proper SSR+ Colossus, I will want to not only boost it to maximum level, but I will want to try and raise it's special ability level at the same time.  Paying attention to raising the cards ability level while boosting will save me a lot of time and silver.  The most efficient way to boost the cards level and special ability level would be to farm Mission 2-3 for booster cards.  Farming Mission 2-3 will give me an assortment of common Speed, common Tactic, and uncommon Bruiser (special ability) cards.  I will do the following with my farmed booster cards:
  • I will save and fuse all of the uncommon Bruiser cards into Rare+ cards.  Note that I still have a bunch of fused Rare+ Tactic cards that I saved from earlier.
  • I will start boosting the SSR+ Colossus with the common Speed and Tactic cards, 10 at a time, until I reach card level 15-20 or until I run out of the common Speed and Tactic cards.
  • I will then boost the SSR+ Colossus with the fused Rare+ Tactic cards, 10 at a time, that I had saved from farming Mission 2-4.  Each time I boost using a Rare+ card with special abilities I have a chance of having the SSR+ Colossus's ability level raised.  I recommend doing this now because it will save me a lot of time and silver.
  • I will then boost the SSR+ Colossus with the fused Rare+ Bruiser cards, 10 at a time, that I had saved from farming Mission 2-3.  Again, doing this now will increase the chance of raising the card's ability level.  I will continue to boost with fused Rare+ Bruiser cards, 10 at a time, until the card has reached it's maximum level.  I do not recommend using Iso booster cards this time because you want to maximize your chances of raising the card's ability level, even if it means spending some extra silver to boost 10 Rare+ at a time to finish off the card.
Assuming that you achieved maxed mastery points and also performed 4 or 5 boosts of 10 Rare+ ability cards you should now have a Proper m/m SSR+ Colossus with an ability level of 2, 3 or maybe even 4. 

Using the method in the example above to boost your cards is the most efficient way to achieve proper m/m on any rarity card.  This method also uses the least amount of total silver and should (depending on the card rarity) give you a few ability level raises as well.  It should also be noted that you can substitute any of the Rare+ booster cards with any higher rarity card (fused or unfused) to increase the percent chance of raising your card's ability level.  I have included a link to to Lopezandym's Ability Leveling % Table in the Marvel WoH links section of the blog.  The table is handy tool to use to help you determine the percent chance you will have at raising your card's ability level.